Aufgabe 5: Zeitscheiben
TextMode::Attribute Union Reference
Structure of a character attribute consists of 4 bit fore- and 3 bit background color, and a single blink bit. More...
#include <machine/textmode.h>
| Public Member Functions | |
| Attribute (Color foreground=LIGHT_GREY, Color background=BLACK, bool blink=false) | |
| Attribute constructor (with default values)  More... | |
| void | invert () | 
| Public Attributes | |
| struct { | |
| uint8_t | foreground: 4 | 
| .... XXXXForeground color | |
| uint8_t | background: 3 | 
| .XXX ....Background color | |
| uint8_t | blink: 1 | 
| X... ....Blink | |
| }; | |
| uint8_t | value | 
| combined value | |
Detailed Description
Structure of a character attribute consists of 4 bit fore- and 3 bit background color, and a single blink bit.
Bit fields can notably simplify the access and code readability.
- Note
- Type punning is indeed undefined behavior in C++. However, gcc explicitly allows this construct as a language extension. Some compilers (other than gcc might allow this feature only by disabling strict aliasing (-fno-strict-aliasing). In StuBS we use this feature extensively due to the improved code readability.
Constructor & Destructor Documentation
| 
 | inlineexplicit | 
Attribute constructor (with default values)
- Parameters
- 
  foreground Foreground color (Default: LIGHT_GREY) background Background color (Default: BLACK) blink Blink if true(default: no blinking)
The documentation for this union was generated from the following file:
- machine/textmode.h