Aufgabe 1: Ein-/Ausgabe
TextMode::Attribute Union Reference
Structure of a character attribute consists of 4 bit fore- and 3 bit background color, and a single blink bit. More...
#include <machine/textmode.h>
Public Member Functions | |
| Attribute (Color foreground=LIGHT_GREY, Color background=BLACK, bool blink=false) | |
| Attribute constructor (with default values)  More... | |
Public Attributes | |
| struct { | |
| uint8_t | foreground: 4 | 
.... XXXX Foreground color  | |
| uint8_t | background: 3 | 
.XXX .... Background color  | |
| uint8_t | blink: 1 | 
X... .... Blink  | |
| }; | |
| uint8_t | value | 
| combined value  | |
Detailed Description
Structure of a character attribute consists of 4 bit fore- and 3 bit background color, and a single blink bit.
Bit fields can notably simplify the access and code readability.
- Note
 - Type punning is indeed undefined behavior in C++. However, gcc explicitly allows this construct as a language extension. Some compilers (other than gcc might allow this feature only by disabling strict aliasing (
-fno-strict-aliasing). In StuBS we use this feature extensively due to the improved code readability. 
Constructor & Destructor Documentation
      
  | 
  inlineexplicit | 
Attribute constructor (with default values)
- Todo:
 - Complete constructor
 
- Parameters
 - 
  
foreground Foreground color (Default: LIGHT_GREY) background Background color (Default: BLACK) blink Blink if true(default: no blinking) 
The documentation for this union was generated from the following file:
- machine/textmode.h