C++ Crashkurs
PS/2 Controller. More...
Functions | |
void | init () |
Initialization of connected devices. More... | |
bool | fetch (Key &pressed) |
Retrieve the keyboard event. More... | |
void | setRepeatRate (Speed speed, Delay delay) |
Configure the repeat rate of the keyboard. More... | |
void | setLed (enum LED led, bool on) |
Enable or disable a keyboard LED. More... | |
Detailed Description
PS/2 Controller.
Initializes the PS/2 devices (Keyboard and optional Mouse), and determines both the scan code and ASCII character of a pressed key from the transmitted make and break codes using the KeyDecoder.
- Note
- This controller is also known as Intel 8042 (nowadays integrated in the mainboard) or Keyboard Controller. But to avoid confusion with the actual Keyboard and since we use the PS/2-compatible mode to support the Mouse as well, the name PS/2 Controller was chosen for the sake of simplicity.
- Since modern PCs sometimes don't have an PS/2 connector, USB keyboards and mice are emulated as PS/2 device with USB Legacy Support.
Enumeration Type Documentation
Flags in the PS/2 controller status register.
enum PS2Controller::KeyboardCommand : uint8_t |
Commands to be send to the Keyboard.
enum PS2Controller::Reply |
Commands for the PS/2 Controller.
These commands are processed by the controller and not send to keyboard/mouse. They have to be written into the command register.
enum PS2Controller::Delay |
enum PS2Controller::Speed |
Repeat Rate of Characters.
- See also
- The PS/2 Keyboard Interface
enum PS2Controller::LED |
Function Documentation
void PS2Controller::init | ( | ) |
Initialization of connected devices.
All status LEDs of the keyboard are switched off and the repetition rate is set to maximum speed.
bool PS2Controller::fetch | ( | Key & | pressed | ) |
Retrieve the keyboard event.
Retrieves make and brake events from the keyboard. If a valid (non special) key was pressed, the scan code is determined using KeyDecoder::decode into a Key object. Events on special keys like Shift, Alt, CapsLock etc. are stored (in KeyDecoder) and applied on subsequent keystrokes, while no valid key is retrieved.
Mouse events are ignored.
- Todo:
- Implement Method
- Parameters
-
pressed Reference to an object which will contain the pressed Key on success
- Returns
true
if a valid key was decoded
Configure the repeat rate of the keyboard.
- Parameters
-
delay configures how long a key must be pressed before the repetition begins. speed determines how fast the key codes should follow each other. Valid values are between 0
(30 characters per second) and31
(2 characters per second).
- Todo:
- Implement method