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  2. Technische Fakultät
  3. Department Informatik
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    Aufgabe 7: Anwendung

    Public Member Functions | List of all members
    FPS Class Reference
    + Inheritance diagram for FPS:
    [legend]
    + Collaboration diagram for FPS:
    [legend]

    Public Member Functions

    void show ()
     Prints the FPS.
     
    void frame (bool drawn)
     FPS counting function. More...
     
    void action ()
     Method that contains the thread's program code. More...
     
    - Public Member Functions inherited from Thread
     Thread ()
     Constructor Initializes the context using prepareContext with the highest aligned address of the reserved_stack_space array as stack pointer (top of stack). More...
     
    void go ()
     Activates the first thread on this CPU. More...
     
    void resume (Thread *next)
     Switches from the currently running thread to the next one. More...
     
    virtual void action ()=0
     Method that contains the thread's program code. More...
     
    Waitingroom * getWaitingroom () const
     Returns the Waitingroom in which the thread is currently waiting. More...
     
    void setWaitingroom (Waitingroom *w)
     Marks the thread as waiting for an event in Waitingroom w. More...
     

    Additional Inherited Members

    - Public Attributes inherited from Thread
    const size_t id
     Unique ID of thread.
     
    volatile bool kill_flag
     Marker for a dying thread.
     
    - Static Public Attributes inherited from Thread
    static const size_t STACK_SIZE = 4096 * 4
     Stack size for each thread.
     
    - Static Protected Member Functions inherited from Thread
    static void kickoff (Thread *object)
     Function to start a thread. More...
     
    - Protected Attributes inherited from Thread
    StackPointer stackpointer
     Current stack pointer of thread for context switch.
     

    Member Function Documentation

    void FPS::frame ( bool  drawn)

    FPS counting function.

    Parameters
    drawnSpecifies whether the frame was written to video memory
    void FPS::action ( )
    virtual

    Method that contains the thread's program code.

    Derived classes are meant to override this method to provide meaningful code to be run in this thread.

    Implements Thread.


    The documentation for this class was generated from the following files:
    • user/graphics/fps.h
    • user/graphics/fps.cc
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