Aufgabe 7: Anwendung
Graphics
Collaboration diagram for Graphics:
Enumerations | |
enum | SpriteColorMode { RGB , GREYSCALE } |
Color modes. More... | |
Detailed Description
Graphical VESA video modes.
Class Documentation
struct Framebuffer::Pixel.__unnamed16__ |
template<unsigned char COLORDEPTH, unsigned char OFFSET_RED, unsigned char OFFSET_GREEN, unsigned char OFFSET_BLUE, unsigned char BITS_RED, unsigned char BITS_GREEN, unsigned char BITS_BLUE>
struct Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE >::Pixel.__unnamed16__
struct Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE >::Pixel.__unnamed16__
Bits per pixel.
Class Members | ||
---|---|---|
unsigned | data: COLORDEPTH | RGB value. |
struct GIMP |
GIMP image.
Image exported as C-source (without Glib
types!) in GIMP, supports alpha blending (transparency).
Class Members | ||
---|---|---|
unsigned int | width | |
unsigned int | height | |
unsigned int | bytes_per_pixel | |
unsigned char | pixel_data[] |
Enumeration Type Documentation
enum SpriteColorMode |