Aufgabe 7: Anwendung
SpritePixelComponent< BITS > Struct Template Reference
Sprite pixel component. More...
#include <graphics/primitives.h>
Public Member Functions | |
SpritePixelComponent () | |
Default constructor (sets initial value to zero) | |
SpritePixelComponent (unsigned int value) | |
Constructor. More... | |
Public Attributes | |
unsigned int | value: BITS |
Sprite pixel component value. | |
Detailed Description
template<unsigned BITS>
struct SpritePixelComponent< BITS >
struct SpritePixelComponent< BITS >
Sprite pixel component.
- Template Parameters
-
BITS mask size
Constructor & Destructor Documentation
template<unsigned BITS>
|
inlineexplicit |
Constructor.
- Parameters
-
value Value for component
The documentation for this struct was generated from the following file:
- graphics/primitives.h