Aufgabe 7: Anwendung
FPS Class Reference
Inheritance diagram for FPS:
Collaboration diagram for FPS:
Public Member Functions | |
void | show () |
Prints the FPS. | |
void | frame (bool drawn) |
FPS counting function. More... | |
void | action () |
Method that contains the thread's program code. More... | |
Public Member Functions inherited from Thread | |
Thread () | |
Constructor Initializes the context using prepareContext with the highest aligned address of the reserved_stack_space array as stack pointer (top of stack). More... | |
void | go () |
Activates the first thread on this CPU. More... | |
void | resume (Thread *next) |
Switches from the currently running thread to the next one. More... | |
virtual void | action ()=0 |
Method that contains the thread's program code. More... | |
Waitingroom * | getWaitingroom () const |
Returns the Waitingroom in which the thread is currently waiting. More... | |
void | setWaitingroom (Waitingroom *w) |
Marks the thread as waiting for an event in Waitingroom w . More... | |
Additional Inherited Members | |
Public Attributes inherited from Thread | |
const size_t | id |
Unique ID of thread. | |
volatile bool | kill_flag |
Marker for a dying thread. | |
Static Public Attributes inherited from Thread | |
static const size_t | STACK_SIZE = 4096 * 4 |
Stack size for each thread. | |
Static Protected Member Functions inherited from Thread | |
static void | kickoff (Thread *object) |
Function to start a thread. More... | |
Protected Attributes inherited from Thread | |
StackPointer | stackpointer |
Current stack pointer of thread for context switch. | |
Member Function Documentation
void FPS::frame | ( | bool | drawn | ) |
FPS counting function.
- Parameters
-
drawn Specifies whether the frame was written to video memory
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virtual |
Method that contains the thread's program code.
Derived classes are meant to override this method to provide meaningful code to be run in this thread.
Implements Thread.
The documentation for this class was generated from the following files:
- user/graphics/fps.h
- user/graphics/fps.cc