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  2. Technische Fakultät
  3. Department Informatik
Friedrich-Alexander-Universität Lehrstuhl für Informatik 4 (Systemsoftware)
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                Aufgabe 1: Ein-/Ausgabe

                Classes | Public Types | Static Public Member Functions | Static Public Attributes | Protected Member Functions | Static Protected Attributes | List of all members
                TextMode Class Reference
                I/O subsystem

                Basic operations in the VGA-compatible text mode. More...

                #include <machine/textmode.h>

                + Inheritance diagram for TextMode:
                [legend]
                + Collaboration diagram for TextMode:
                [legend]

                Classes

                union  Attribute
                 Structure of a character attribute consists of 4 bit fore- and 3 bit background color, and a single blink bit. More...
                 
                struct  Attribute.__unnamed53__
                 
                struct  Cell
                 Structure for a cell in text mode. More...
                 

                Public Types

                enum  Color {
                  BLACK ,
                  BLUE ,
                  GREEN ,
                  CYAN ,
                  RED ,
                  MAGENTA ,
                  BROWN ,
                  LIGHT_GREY ,
                  DARK_GREY ,
                  LIGHT_BLUE ,
                  LIGHT_GREEN ,
                  LIGHT_CYAN ,
                  LIGHT_RED ,
                  LIGHT_MAGENTA ,
                  YELLOW ,
                  WHITE
                }
                 CGA color palette. More...
                 

                Static Public Member Functions

                static void setCursor (unsigned abs_x, unsigned abs_y)
                 Set the keyboard hardware cursor to absolute screen position. More...
                 
                static void getCursor (unsigned &abs_x, unsigned &abs_y)
                 Retrieve the keyboard hardware cursor position on screen. More...
                 
                static void show (unsigned abs_x, unsigned abs_y, char character, Attribute attrib=Attribute())
                 Basic output of a character at a specific position on the screen. More...
                 
                static void show (int abs_x, int abs_y, char character, Attribute attrib=Attribute())
                 Basic output of a character at a specific position on the screen. More...
                 

                Static Public Attributes

                static const unsigned ROWS = 25
                 Visible rows in text mode.
                 
                static const unsigned COLUMNS = 80
                 Visible columns in text mode.
                 

                Protected Member Functions

                 TextMode ()
                 Default constructor.
                 

                Static Protected Attributes

                static Cell *const TEXT_BUFFER_BASE = reinterpret_cast<TextMode::Cell *>(0xb8000)
                 Base address for linear text buffer in video memory.
                 

                Detailed Description

                Basic operations in the VGA-compatible text mode.

                This class provides an interface to access the screen in text mode, with access directly on the hardware level, i.e. the video memory and the I/O ports of the graphics card.

                Member Enumeration Documentation

                enum TextMode::Color

                CGA color palette.

                Colors for the attribute byte. All 16 colors can be used for the foreground while the background colors are limited to the first eight (fromBLACK to LIGHT_GREY)

                Enumerator
                BLACK 

                Black (fore- and background)

                BLUE 

                Blue (fore- and background)

                GREEN 

                Green (fore- and background)

                CYAN 

                Cyan (fore- and background)

                RED 

                Red (fore- and background)

                MAGENTA 

                Magenta (fore- and background)

                BROWN 

                Brown (fore- and background)

                LIGHT_GREY 

                Light grey (fore- and background)

                DARK_GREY 

                Dark grey (foreground only)

                LIGHT_BLUE 

                Light blue (foreground only)

                LIGHT_GREEN 

                Light green (foreground only)

                LIGHT_CYAN 

                Light cyan (foreground only)

                LIGHT_RED 

                Light red (foreground only)

                LIGHT_MAGENTA 

                Light magenta (foreground only)

                YELLOW 

                Yellow (foreground only)

                WHITE 

                White (foreground only)

                Member Function Documentation

                void TextMode::setCursor ( unsigned  abs_x,
                unsigned  abs_y 
                )
                static

                Set the keyboard hardware cursor to absolute screen position.

                Todo:
                Implement the method using IOPort
                Parameters
                abs_xabsolute column of the keyboard hardware cursor
                abs_yabsolute row of the keyboard hardware cursor
                void TextMode::getCursor ( unsigned &  abs_x,
                unsigned &  abs_y 
                )
                static

                Retrieve the keyboard hardware cursor position on screen.

                Todo:
                Implement the method using the IOPort
                Parameters
                abs_xabsolute column of the keyboard hardware cursor
                abs_yabsolute row of the keyboard hardware cursor
                void TextMode::show ( unsigned  abs_x,
                unsigned  abs_y,
                char  character,
                Attribute  attrib = Attribute() 
                )
                static

                Basic output of a character at a specific position on the screen.

                This method outputs the given character at the absolute screen position (x, y) with the specified color attribute.

                The position (0,0) indicates the upper left corner of the screen. The attribute defines characteristics such as background color, foreground color and blinking.

                Parameters
                abs_xColumn (abs_x < COLUMNS) in which the character should be displayed
                abs_yRow (abs_y < ROWS) in which the character should be displayed
                characterCharacter to be displayed
                attribAttribute with color settings
                Todo:
                Implement the method
                void TextMode::show ( int  abs_x,
                int  abs_y,
                char  character,
                Attribute  attrib = Attribute() 
                )
                static

                Basic output of a character at a specific position on the screen.

                This method outputs the given character at the absolute screen position (x, y) with the specified color attribute. Negative coordinates are interpreted relative to the right (x) and bottom (y) border.

                Parameters
                abs_xColumn (-COLUMNS ≤ abs_x < COLUMNS) in which the character should be displayed – using the right border (COLUMNS) as reference for negative values.
                abs_yRow (-ROWS ≤ abs_y < ROWS) in which the character should be displayed – using the bottom border (ROWS) as reference for negative values.
                characterCharacter to be displayed
                attribAttribute with color settings
                Optional:
                Implement this method (it can either use or replace show(unsigned, unsigned, char, Attribute))

                The documentation for this class was generated from the following files:
                • machine/textmode.h
                • machine/textmode.cc
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