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  3. Department Informatik
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    Aufgabe 7: Anwendung

    Public Member Functions | List of all members
    Graphics Class Reference
    Graphics

    Driver managing the video mode and synchronizing its buffer with the graphics printer. More...

    #include <device/graphics.h>

    + Inheritance diagram for Graphics:
    [legend]

    Public Member Functions

     Graphics (unsigned size, void *frontbuffer, void *backbuffer)
     Constructor. More...
     
    bool init (bool force=false)
     Initialize GraphicsPrinter according to the current video mode. More...
     
    bool switchBuffers ()
     Switch front and back buffer (only if front buffer was already copied to video memory) More...
     
    void scanoutFrontbuffer ()
     Copy current front buffer to the video memory.
     
    void clear ()
     Clear all pixel of the current back buffer (set full screen to black)
     
    bool valid (const Point &p)
     Check if a Point can be displayed at the current resolution. More...
     
    unsigned height ()
     Number of vertical pixels in current resolution. More...
     
    unsigned width ()
     Number of horizontal pixels in current resolution. More...
     
    void pixel (const Point &p, const Color &color)
     Draw a pixel on the current back buffer. More...
     
    void pixel (const Point &p, const ColorAlpha &color)
     Draw a pixel on the current back buffer. More...
     
    void line (const Point &start, const Point &end, const Color &color)
     Draw a line on the current back buffer. More...
     
    void line (const Point &start, const Point &end, const ColorAlpha &color)
     Draw a line on the current back buffer. More...
     
    void rectangle (const Point &start, const Point &end, const Color &color, bool filled=true)
     Draw a rectangle on the current back buffer. More...
     
    void rectangle (const Point &start, const Point &end, const ColorAlpha &color, bool filled=true)
     Draw a rectangle on the current back buffer. More...
     
    void font (const Font &new_font)
     Change the current font for text output in video mode. More...
     
    void text (const Point &p, const char *string, unsigned len, const Color &color, const Font *font=nullptr)
     Print text (without automatic word wrap) on the current back buffer. More...
     
    void text (const Point &p, const char *string, unsigned len, const ColorAlpha &color, const Font *font=nullptr)
     Print text (without automatic word wrap) on the current back buffer. More...
     
    void image (const Point &p, PNG &image, unsigned width=0, unsigned height=0, unsigned offset_x=0, unsigned offset_y=0)
     Draw a PNG image [detail] on the current back buffer. More...
     
    void image (const Point &p, const GIMP &image, unsigned width=0, unsigned height=0, unsigned offset_x=0, unsigned offset_y=0)
     Draw a GIMP image [detail] on the current back buffer. More...
     
    void image (const Point &p, const Color *image, unsigned width, unsigned height, unsigned offset_x=0, unsigned offset_y=0)
     Draw a sprite on the current back buffer. More...
     
    void image (const Point &p, const ColorAlpha *image, unsigned width, unsigned height, unsigned offset_x=0, unsigned offset_y=0)
     Draw a sprite with alpha blending (transparency) on the current back buffer. More...
     

    Detailed Description

    Driver managing the video mode and synchronizing its buffer with the graphics printer.

    This device detects the current video mode set by the Multiboot compliant boot loader and initializes a suitable GraphicsPrinter.

    With the methods Graphics::switchBuffers() (to exchange front- and backbuffer) and Graphics::scanoutFrontbuffer() (copying the contents of the frontbuffer into the video memory) it provides some kind of manually triple buffering.

    A typical usage is to fully prepare the back buffer before switching it with the front buffer

    graphics.init();
    while(true) {
    // Draw on back buffer
    // using the primitives provided by the driver
    graphics.switchBuffers();
    }
    Graphics::init
    bool init(bool force=false)
    Initialize GraphicsPrinter according to the current video mode.
    Definition: graphics.cc:85
    GuardedGraphics::switchBuffers
    bool switchBuffers()
    Switch front and back buffer (only if front buffer was already copied to video memory)
    Definition: guarded_graphics.h:27

    The method Graphics::scanoutFrontbuffer() has to be executed either inside the loop (right after Graphics::switchBuffers() in the example above) or at a predefined interval by employing the Watch.

    Note
    The driver requires Multiboot to initialize a video mode, which can be configured using the flags in boot/multiboot/config.inc.

    Constructor & Destructor Documentation

    Graphics::Graphics ( unsigned  size,
    void *  frontbuffer,
    void *  backbuffer 
    )

    Constructor.

    Parameters
    sizeSize of each buffer
    frontbufferPointer to a reserved memory area with a sufficient size to transmit a full screen picture to the video memory at the current video mode / resolution.
    backbufferPointer to a reserved memory area with the same size as the front buffer to prepare the picture.

    Member Function Documentation

    bool Graphics::init ( bool  force = false)

    Initialize GraphicsPrinter according to the current video mode.

    Parameters
    forceDo not check video attributes for the linear frame buffer (required on our test systems due to some strange VBE behaviour)
    Returns
    'true' if a suitable GraphicsPrinter was found for the video mode
    bool Graphics::switchBuffers ( )

    Switch front and back buffer (only if front buffer was already copied to video memory)

    Returns
    true if buffers have been switched, false if previous front buffer wasn't yet fully copied to video memory.
    bool Graphics::valid ( const Point &  p)
    inline

    Check if a Point can be displayed at the current resolution.

    Parameters
    pCoordinates to check
    Returns
    'true' if can be displayed
    unsigned Graphics::height ( )
    inline

    Number of vertical pixels in current resolution.

    Returns
    Height of the screen in current video mode
    unsigned Graphics::width ( )
    inline

    Number of horizontal pixels in current resolution.

    Returns
    Width of the screen in current video mode
    void Graphics::pixel ( const Point &  p,
    const Color &  color 
    )
    inline

    Draw a pixel on the current back buffer.

    Parameters
    pCoordinates of the pixel
    colorColor of the pixel
    void Graphics::pixel ( const Point &  p,
    const ColorAlpha &  color 
    )
    inline

    Draw a pixel on the current back buffer.

    Parameters
    pCoordinates of the pixel
    colorColor of the pixel
    void Graphics::line ( const Point &  start,
    const Point &  end,
    const Color &  color 
    )
    inline

    Draw a line on the current back buffer.

    Parameters
    startCoordinates of the begin of the line
    endCoordinates of the end of the line
    colorColor of the line
    void Graphics::line ( const Point &  start,
    const Point &  end,
    const ColorAlpha &  color 
    )
    inline

    Draw a line on the current back buffer.

    Parameters
    startCoordinates of the begin of the line
    endCoordinates of the end of the line
    colorColor of the line
    void Graphics::rectangle ( const Point &  start,
    const Point &  end,
    const Color &  color,
    bool  filled = true 
    )
    inline

    Draw a rectangle on the current back buffer.

    Parameters
    startCoordinate of the rectangles upper left corner
    endCoordinate of the rectangles lower right corner
    colorColor of the rectangle
    filledIf set, the rectangle will be filled with the same color. (otherwise only borders will be drawn)
    void Graphics::rectangle ( const Point &  start,
    const Point &  end,
    const ColorAlpha &  color,
    bool  filled = true 
    )
    inline

    Draw a rectangle on the current back buffer.

    Parameters
    startCoordinate of the rectangles upper left corner
    endCoordinate of the rectangles lower right corner
    colorColor of the rectangle
    filledIf set, the rectangle will be filled with the same color. (otherwise only borders will be drawn)
    void Graphics::font ( const Font &  new_font)
    inline

    Change the current font for text output in video mode.

    Parameters
    new_fontFont to be used on subsequent calls to text (without explicit font parameter)
    void Graphics::text ( const Point &  p,
    const char *  string,
    unsigned  len,
    const Color &  color,
    const Font *  font = nullptr 
    )
    inline

    Print text (without automatic word wrap) on the current back buffer.

    Parameters
    pUpper left start position of the text
    stringPointer to char array containing the text to be displayed
    lenNumber of characters to be displayed
    colorColor for the text characters
    fontExplicit font – or nullptr to use default font (set by font method)
    void Graphics::text ( const Point &  p,
    const char *  string,
    unsigned  len,
    const ColorAlpha &  color,
    const Font *  font = nullptr 
    )
    inline

    Print text (without automatic word wrap) on the current back buffer.

    Parameters
    pUpper left start position of the text
    stringPointer to char array containing the text to be displayed
    lenNumber of characters to be displayed
    colorColor for the text characters
    fontExplicit font – or nullptr to use default font (set by font method)
    void Graphics::image ( const Point &  p,
    PNG &  image,
    unsigned  width = 0,
    unsigned  height = 0,
    unsigned  offset_x = 0,
    unsigned  offset_y = 0 
    )
    inline

    Draw a PNG image [detail] on the current back buffer.

    The image can has to be in a supported PNG format. Alpha blending (transparency) is supported.

    Parameters
    pCoordinate of the images upper left corner
    imageSource image to display
    widthWidth of the image detail (full image width of the source image if zero/default value)
    heightHeight of the image detail (full image height of the source if zero/default value)
    offset_xRight offset of the source image
    offset_yTop offset of the source image
    void Graphics::image ( const Point &  p,
    const GIMP &  image,
    unsigned  width = 0,
    unsigned  height = 0,
    unsigned  offset_x = 0,
    unsigned  offset_y = 0 
    )
    inline

    Draw a GIMP image [detail] on the current back buffer.

    The image has to be exported as C-source (without Glib types!) in GIMP, alpha blending (transparency) is supported.

    Parameters
    pCoordinate of the images upper left corner
    imageSource image to display
    widthWidth of the image detail (full image width of the source image if zero/default value)
    heightHeight of the image detail (full image height of the source if zero/default value)
    offset_xRight offset of the source image
    offset_yTop offset of the source image
    void Graphics::image ( const Point &  p,
    const Color *  image,
    unsigned  width,
    unsigned  height,
    unsigned  offset_x = 0,
    unsigned  offset_y = 0 
    )
    inline

    Draw a sprite on the current back buffer.

    Each element in the source array will be displayed as a single pixel.

    Parameters
    pCoordinate of the sprites upper left corner
    imageSource sprite to display
    widthWidth of the sprite detail
    heightHeight of the sprite detail
    offset_xRight offset of the source sprite
    offset_yTop offset of the source sprite
    void Graphics::image ( const Point &  p,
    const ColorAlpha *  image,
    unsigned  width,
    unsigned  height,
    unsigned  offset_x = 0,
    unsigned  offset_y = 0 
    )
    inline

    Draw a sprite with alpha blending (transparency) on the current back buffer.

    Each element in the source array will be displayed as a single pixel.

    Parameters
    pCoordinate of the sprites upper left corner
    imageSource sprite to display
    widthWidth of the sprite detail
    heightHeight of the sprite detail
    offset_xRight offset of the source sprite
    offset_yTop offset of the source sprite

    The documentation for this class was generated from the following files:
    • device/graphics.h
    • device/graphics.cc
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