PS/2 Controller. More...
Functions | |
| static void MAYBE_UNUSED | sendData (uint8_t value) |
| Send a command or data to a connected PS/2 device. | |
| void | init () |
| Initialization of connected devices. | |
| bool | fetch (Key &pressed) |
| Retrieve the keyboard event. | |
| void | setRepeatRate (Speed speed, Delay delay) |
| Configure the repeat rate of the keyboard. | |
| void | setLed (enum LED led, bool on) |
| Enable or disable a keyboard LED. | |
Constants | |
| static const IOPort | ctrl_port (0x64) |
| Access status- (read) and command (write) register. | |
| static const IOPort | data_port (0x60) |
| Access PS/2 device [keyboard] output- (read) and input (write) buffer. | |
| static KeyDecoder | key_decoder |
| static uint8_t MAYBE_UNUSED | leds = 0 |
Detailed Description
PS/2 Controller.
Initializes the PS/2 devices (Keyboard and optional Mouse), and determines both the scan code and ASCII character of a pressed key from the transmitted make and break codes using the KeyDecoder.
- Note
- This controller is also known as Intel 8042 (nowadays integrated in the mainboard) or Keyboard Controller. But to avoid confusion with the actual Keyboard and since we use the PS/2-compatible mode to support the Mouse as well, the name PS/2 Controller was chosen for the sake of simplicity.
- Since modern PCs sometimes don't have an PS/2 connector, USB keyboards and mice are emulated as PS/2 device with USB Legacy Support.
Enumeration Type Documentation
Flags in the PS/2 controller status register.
Commands to be send to the Keyboard.
| enum PS2Controller::Reply |
Commands for the PS/2 Controller.
These commands are processed by the controller and not send to keyboard/mouse. They have to be written into the command register.
| enum PS2Controller::Delay |
| enum PS2Controller::Speed |
Repeat Rate of Characters.
- See also
- The PS/2 Keyboard Interface
| enum PS2Controller::LED |
Function Documentation
|
static |
Send a command or data to a connected PS/2 device.
The value must only be written into the input buffer after the previously written values have been fetched (INPUT_PENDING in the status register).
- Todo:
- Implement method
- Parameters
-
value data to be sent
| void PS2Controller::init | ( | ) |
Initialization of connected devices.
All status LEDs of the keyboard are switched off and the repetition rate is set to maximum speed.
| bool PS2Controller::fetch | ( | Key & | pressed | ) |
Retrieve the keyboard event.
Retrieves make and brake events from the keyboard. If a valid (non special) key was pressed, the scan code is determined using KeyDecoder::decode into a Key object. Events on special keys like Shift, Alt, CapsLock etc. are stored (in KeyDecoder) and applied on subsequent keystrokes, while no valid key is retrieved.
Mouse events are ignored.
- Todo:
- Implement Method
- Parameters
-
pressed Reference to an object which will contain the pressed Key on success
- Returns
trueif a valid key was decoded
Configure the repeat rate of the keyboard.
- Parameters
-
delay configures how long a key must be pressed before the repetition begins. speed determines how fast the key codes should follow each other. Valid values are between 0(30 characters per second) and31(2 characters per second).
- Todo:
- Implement method
| void PS2Controller::setLed | ( | enum LED | led, |
| bool | on | ||
| ) |
Enable or disable a keyboard LED.
- Parameters
-
led LED to enable or disable on truewill enable the specified LED,falsedisable
- Todo:
- Implement method
Constant Documentation
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static |
Access status- (read) and command (write) register.
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static |
Access PS/2 device [keyboard] output- (read) and input (write) buffer.
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static |
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static |